#include "Batch3D.h"
#include "Mesh.h"
#include "ElementBuffer.h"
#include "VertexBuffer.h"
#include "GameObject.h"
#include "Shader.h"
#include "Material.h"

Batch3D::Batch3D(GameObject * object, Material * p, unsigned mode, ElementBuffer * ebuff, std::vector<VertextAttribut>* attribut) :
	gameObject(object),
	mat(p),
	mode(mode),
	elementBuffer(ebuff),
	vertexAttributList(attribut)
{

}

Batch3D::~Batch3D()
{
}

